﻿namespace MosWar
{
    partial class jMonyaSchatzSetup
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.button1 = new System.Windows.Forms.Button();
            this.label1 = new System.Windows.Forms.Label();
            this.label2 = new System.Windows.Forms.Label();
            this.rb2Naperstka = new System.Windows.Forms.RadioButton();
            this.groupBox1 = new System.Windows.Forms.GroupBox();
            this.numPriority = new System.Windows.Forms.NumericUpDown();
            this.rb9Naperstkov = new System.Windows.Forms.RadioButton();
            this.numMinMoneyToPlay = new System.Windows.Forms.NumericUpDown();
            this.numMaxMoneyToStart = new System.Windows.Forms.NumericUpDown();
            this.cbAvailable = new System.Windows.Forms.CheckBox();
            this.groupBox1.SuspendLayout();
            ((System.ComponentModel.ISupportInitialize)(this.numPriority)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numMinMoneyToPlay)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numMaxMoneyToStart)).BeginInit();
            this.SuspendLayout();
            // 
            // button1
            // 
            this.button1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
            this.button1.DialogResult = System.Windows.Forms.DialogResult.OK;
            this.button1.Location = new System.Drawing.Point(12, 184);
            this.button1.Name = "button1";
            this.button1.Size = new System.Drawing.Size(75, 23);
            this.button1.TabIndex = 0;
            this.button1.Text = "Закрыть";
            this.button1.UseVisualStyleBackColor = true;
            this.button1.Click += new System.EventHandler(this.button1_Click);
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(14, 50);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(248, 13);
            this.label1.TabIndex = 2;
            this.label1.Text = "Баланс тугриков при котором начинаем играть";
            // 
            // label2
            // 
            this.label2.AutoSize = true;
            this.label2.Location = new System.Drawing.Point(14, 76);
            this.label2.Name = "label2";
            this.label2.Size = new System.Drawing.Size(244, 13);
            this.label2.TabIndex = 4;
            this.label2.Text = "Баланс, который должен остаться после игры";
            // 
            // rb2Naperstka
            // 
            this.rb2Naperstka.AutoSize = true;
            this.rb2Naperstka.Location = new System.Drawing.Point(6, 19);
            this.rb2Naperstka.Name = "rb2Naperstka";
            this.rb2Naperstka.Size = new System.Drawing.Size(135, 17);
            this.rb2Naperstka.TabIndex = 6;
            this.rb2Naperstka.Text = "Играть в 2 наперстка";
            this.rb2Naperstka.UseVisualStyleBackColor = true;
            // 
            // groupBox1
            // 
            this.groupBox1.Controls.Add(this.rb2Naperstka);
            this.groupBox1.Controls.Add(this.rb9Naperstkov);
            this.groupBox1.Location = new System.Drawing.Point(17, 100);
            this.groupBox1.Name = "groupBox1";
            this.groupBox1.Size = new System.Drawing.Size(342, 68);
            this.groupBox1.TabIndex = 8;
            this.groupBox1.TabStop = false;
            this.groupBox1.Text = "Тип игры";
            // 
            // numPriority
            // 
            this.numPriority.DataBindings.Add(new System.Windows.Forms.Binding("Value", global::MosWar.Properties.Settings.Default, "pNumPriority", true, System.Windows.Forms.DataSourceUpdateMode.OnPropertyChanged));
            this.numPriority.Location = new System.Drawing.Point(293, 22);
            this.numPriority.Name = "numPriority";
            this.numPriority.Size = new System.Drawing.Size(66, 20);
            this.numPriority.TabIndex = 9;
            this.numPriority.Value = global::MosWar.Properties.Settings.Default.pNumPriority;
            // 
            // rb9Naperstkov
            // 
            this.rb9Naperstkov.AutoSize = true;
            this.rb9Naperstkov.Checked = global::MosWar.Properties.Settings.Default.pCb9Naperstkov;
            this.rb9Naperstkov.DataBindings.Add(new System.Windows.Forms.Binding("Checked", global::MosWar.Properties.Settings.Default, "pCb9Naperstkov", true, System.Windows.Forms.DataSourceUpdateMode.OnPropertyChanged));
            this.rb9Naperstkov.Location = new System.Drawing.Point(6, 42);
            this.rb9Naperstkov.Name = "rb9Naperstkov";
            this.rb9Naperstkov.Size = new System.Drawing.Size(141, 17);
            this.rb9Naperstkov.TabIndex = 7;
            this.rb9Naperstkov.TabStop = true;
            this.rb9Naperstkov.Text = "Играть в 9 наперстков";
            this.rb9Naperstkov.UseVisualStyleBackColor = true;
            // 
            // numMinMoneyToPlay
            // 
            this.numMinMoneyToPlay.DataBindings.Add(new System.Windows.Forms.Binding("Value", global::MosWar.Properties.Settings.Default, "pNumMinMoneyToPlay", true, System.Windows.Forms.DataSourceUpdateMode.OnPropertyChanged));
            this.numMinMoneyToPlay.Location = new System.Drawing.Point(268, 74);
            this.numMinMoneyToPlay.Maximum = new decimal(new int[] {
            100000000,
            0,
            0,
            0});
            this.numMinMoneyToPlay.Name = "numMinMoneyToPlay";
            this.numMinMoneyToPlay.Size = new System.Drawing.Size(91, 20);
            this.numMinMoneyToPlay.TabIndex = 5;
            this.numMinMoneyToPlay.Value = global::MosWar.Properties.Settings.Default.pNumMinMoneyToPlay;
            // 
            // numMaxMoneyToStart
            // 
            this.numMaxMoneyToStart.DataBindings.Add(new System.Windows.Forms.Binding("Value", global::MosWar.Properties.Settings.Default, "pNumMaxMoneyToStart", true, System.Windows.Forms.DataSourceUpdateMode.OnPropertyChanged));
            this.numMaxMoneyToStart.Location = new System.Drawing.Point(268, 48);
            this.numMaxMoneyToStart.Maximum = new decimal(new int[] {
            100000000,
            0,
            0,
            0});
            this.numMaxMoneyToStart.Name = "numMaxMoneyToStart";
            this.numMaxMoneyToStart.Size = new System.Drawing.Size(91, 20);
            this.numMaxMoneyToStart.TabIndex = 3;
            this.numMaxMoneyToStart.Value = global::MosWar.Properties.Settings.Default.pNumMaxMoneyToStart;
            // 
            // cbAvailable
            // 
            this.cbAvailable.AutoSize = true;
            this.cbAvailable.Checked = global::MosWar.Properties.Settings.Default.pCbAAvailable;
            this.cbAvailable.CheckState = System.Windows.Forms.CheckState.Checked;
            this.cbAvailable.DataBindings.Add(new System.Windows.Forms.Binding("Checked", global::MosWar.Properties.Settings.Default, "pCbAAvailable", true, System.Windows.Forms.DataSourceUpdateMode.OnPropertyChanged));
            this.cbAvailable.Location = new System.Drawing.Point(17, 23);
            this.cbAvailable.Name = "cbAvailable";
            this.cbAvailable.Size = new System.Drawing.Size(270, 17);
            this.cbAvailable.TabIndex = 1;
            this.cbAvailable.Text = "Играть с Моней в наперстки. Приоритет задачи";
            this.cbAvailable.UseVisualStyleBackColor = true;
            // 
            // jMonyaSchatzSetup
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(374, 219);
            this.Controls.Add(this.numPriority);
            this.Controls.Add(this.groupBox1);
            this.Controls.Add(this.numMinMoneyToPlay);
            this.Controls.Add(this.label2);
            this.Controls.Add(this.numMaxMoneyToStart);
            this.Controls.Add(this.label1);
            this.Controls.Add(this.cbAvailable);
            this.Controls.Add(this.button1);
            this.Name = "jMonyaSchatzSetup";
            this.Text = "Игра в наперстки с Моней Шацом";
            this.groupBox1.ResumeLayout(false);
            this.groupBox1.PerformLayout();
            ((System.ComponentModel.ISupportInitialize)(this.numPriority)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numMinMoneyToPlay)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numMaxMoneyToStart)).EndInit();
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.Button button1;
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.Label label2;
        private System.Windows.Forms.RadioButton rb2Naperstka;
        private System.Windows.Forms.GroupBox groupBox1;
        public System.Windows.Forms.CheckBox cbAvailable;
        public System.Windows.Forms.NumericUpDown numMaxMoneyToStart;
        public System.Windows.Forms.NumericUpDown numMinMoneyToPlay;
        public System.Windows.Forms.RadioButton rb9Naperstkov;
        public System.Windows.Forms.NumericUpDown numPriority;
    }
}